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Free OBJ Sequences Import/Export for Maya 3.0.0 (maya script)

This tool helps to import and export OBJ sequences

License
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11,577 Downloads

Compatibility

  • 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:05/03/2013
Last Modified:10/12/2016
File Size: 15.6 KB

Keywords

animation, sequence

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1-10 of 30

Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.

  • CharlieWales

    CharlieWales said 10 months ago:

    Hi Tom. Try to use the tool from the polygons module. Mesh > Separate to get each object on his own. Do not delete history and it should work. Then assign the shaders to each resulting object. Thanks for the feedback. Cheers PS: your comment should have been posted in the Support Forum
  • furnace

    furnace said 10 months ago:

    Dear Charlie, Thanks for this great script. I am encountering a problem with textures though I wonder if you might be able to help. I am importing a series of grouped objs into maya 2016 on a mac. Essentially it's a tree created in Onyx which is moving in the wind. The group consists of 5 different Obj's. trunk, 3 different levels of branches and leaves. So each group of 5 comes in for each single frame. So when I run your script for 75 frames the thing works brilliantly. I see the tree there moving in the wind. However, I can no longer select separate parts of the tree, in order to add their respective shaders. Of course I can click on a face, for the trunk for example, expand the selection until the whole trunk is covered, detach it from the tree obj and separate. As long as I don't delete history the obj animation still works, but with the branches this will be very time consuming. Would you know a better way to get the shaders assigned? Tom
  • Darshan Mistry

    Darshan Mistry said 12 months ago:

    Dear Charlie Thanks a lot for responding to my question. I didnt use the script then after as I found some other way to fulfill my requirement. But as I knew, there's no escape from the script that you have created (judging from your video). I recently installed the script on Maya 2016 again and I got the UI to me. I also imported an obj Sequence as well. Once there's I click on the first obj file in the sequence to select, I get the following message: "No object matches name: OBJ_Sequences_grp" Can you guide me what the problem could be. Thanks a bunch. CHEERS!!!
  • CharlieWales

    CharlieWales said over 1 year ago:

    That's not possible Bobby.
  • Bobby Giles

    Bobby Giles said over 1 year ago:

    is there a way to bake the animation of the obj sequence after the fact, so you dont have to have the obj sequence driving the animation, it will just be keyframed?
  • CharlieWales

    CharlieWales said over 1 year ago:

    Well, blackappskid, you have to give me more information to be able to help. For what I see you at least are able to get this working by exporting separate objects (workaround) If you export as a combined sequence all UVs will be laid out in 0 to 1 space, overlapping every object's UVs. What software are you importing on? maybe the problem is about the other software. I did a small test with a sphere and a cube combined, then imported it again in Maya and it works. I did another test with a skinned character combined, then imported it again in Maya and it works. Maya assigns the correct materials to the faces when importing back, maybe the other program does not do this. Once again I need more information. Can you send me a test scene? Can you post in the support forum please? Thanks.
  • blackappskid

    blackappskid said over 1 year ago:

    Charlie this is the only place i can ask for help relating to your script. I have a problem, i asked you for help and you ignored my question. I thought you were unavailable but then someone else asks another question and you respond to him. i need help and you're the only one who knows how best i could deal with it. So would you be kind enough to help me out? pls? thank you >>
  • CharlieWales

    CharlieWales said over 1 year ago:

    Hi Darshan, I you have the script in the correct folder (that is to say in one of Maya script paths, there are many), you only have to run: craOBJSequences so, dragging only the text craOBJSequences to the shelf should do the trick. That's it. Cheers.
  • Darshan Mistry

    Darshan Mistry said over 1 year ago:

    Hey Charlie First of all its great to find such a handy script for 3D Artist. I am sure it would be amazing of a script from the video that I have seen. I am trying to load the script exactly the way its being said. I am using Maya 2015 I have placed the script at the specified folder. I have loaded the script through script editor. I copied the following portion "global proc craOBJsequnces()..... return $shaders; } }" and dragging with the middle mouse button to the shelf editor. I have no UI that is being shown there. Is there any way you can help me through.?? Thanks again for your contribution.
  • blackappskid

    blackappskid said over 1 year ago:

    Hi. This is an amazing script. Many thanks for it. But I have a little issue when I export multiple meshes all with textures. It prompts me to either export them as one obj sequence or separately. For what I bed the export for, exporting them combined is the best option for me. But what happens is, the UV get messed up. I don't know why. When I export them separately though, it maps correctly. But when I export them combined as one mesh, i don't get my UVs mapped properly. At all. Please help

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