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MK Texture Scripts 1.0 for Maya (maya script)

Contains 2 scripts and a test scene. This...

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Compatibility

  • 4.x

Operating Systems

  • Irix
  • Linux
  • Mac
  • Windows

History

Created:11/25/2002
Last Modified:12/12/2002
File Size: 9.19 KB
Contains 2 scripts and a test scene.

This will allow you to assign shaders to objects.
Say you have 20 shaders and 20 objects, and assigning a shader to an object might take some time. This script will do it for you.

I made these scripts when creating a set of 50 different asteroids.
And assigning a shader to each asteroid, parenting the shaders child place3dTexture and have it fit to the object, so that when a asteroid rotates the texture is fit to it, and verifying that everything is correct took me about 2 days. Huuu...

But now it can be done in a few seconds.

I created a shader, duplicated it 49 times, and made some minor changes in its every child texture. Took a little time.
Then used these scripts and viola!
All 50 asteroids got their own assigned shader fit to em.
Then I just made a huge 1000 particle instance field, with the set of 50 asteroids :-)



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