It is exactly the script I was looking for.
However, having many copied objects on different scales, positions and rotations and using the script for them caused the new instances to move to different places with wrong attributes.. I tried to freeze transformations before using the script but then all of the new instanced objects were exactly in the same spot..
I was hoping for it to discover all duplicated objects and instance them without changing any of the original attributes.
gn_convertCopy2Instance 0.1.2 for Maya (maya script)
Converts a Selection of Polymeshes into Instances
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