You will notice when setting keyframes, using the currentTime to set your frames can be extremely slow once you are applying this to hundred of objects (my case 30,000)
so I have made the following modification and here is the change. (The change is just specifying the keyframe number in the set command setKeyframe -t #)
//currentTime $endFrame2;
eval("setKeyframe -t " + $endFrame2 + " " + $obj +".ty;");
//currentTime $startTime2;
move -r 0 $originHeight2 0 $obj;
eval("setKeyframe -t " + $startTime2 + " " +$obj+".ty;");
Cheers,
Matt
Feather Faller 1.0.1 for Maya (maya script)
Creates falling particles out of selected objects.
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