Version 1.4 fixes dome deletion bug, and adds global specularity and diffuse options. Also, there is an easier method of breaking connections with the ground light. It should be Maya 5 ready, but I have not been able to test it on Maya 5 yet.
Version 1.3 fixes sampled light intensity issues and has some minor code optimizations.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.