cleanPolyCombine 2.9.0 for Maya (maya script)

polyCombine that keeps your stuff and doesn't suck

Feature Request

cleanPolyCombine 2.8.0

Status:pending
Date:06/24/2011
Submitted by: randeath randeath
I recommend one extra step of 'cleaning' the combined objects. If you can disconnect the object from the initialShadingGroup that would be fantastic! Unfortunately Maya adds that node when combining objects. Thanks and nice job BTW. -r

Comments on this feature request:

  • ewerybody

    ewerybody said about 14 years ago:

    he randeath! I'm actually rewriting that one in python. And I want to redo everything so nicely again and more! But I cannot confirm what you said! I'm on Maya 2012. Maybe the "bug/feature" is gone? I combine like hell and no initialShadingGroup connection far and wide unless it wasn't there in the first place. cheers! ëRiC
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