cleanPolyCombine 2.9.0 for Maya (maya script)
polyCombine that keeps your stuff and doesn't suck
Feature Request
cleanPolyCombine 2.8.0
| Status: | pending |
|---|---|
| Date: | 06/24/2011 |
| Submitted by: |
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| Modify this request | edit |
I recommend one extra step of 'cleaning' the combined objects. If you can disconnect the object from the initialShadingGroup that would be fantastic! Unfortunately Maya adds that node when combining objects. Thanks and nice job BTW.
-r
Comments on this feature request:
ewerybody said about 14 years ago: