A tool to copy and mirror skin weights on polygon objects bound to the same or separate rigs. Any number of influences can be copied/mirrored by establishing connections in the UI. Weights can be copied based on vertex location (in world space or object space), or vertex number.
Still no interpolation.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
