abAutoRig 6.0.3 for Maya (maya script)
Skeleton builder and auto rigger
Feature Request
Jaw control
| Status: | added |
|---|---|
| Date: | 04/07/2012 |
| Submitted by: |
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| Modify this request | edit |
First, great setup. Very versatile rig. I understand you were an AM grad, at least I thought I read that somewhere. I would really like to see a jawbone feature added if possible.
Just curious if I wanted to, is it a simple thing to add a jawbone and other facial joints to your rig? Knowing the little I do about rigging it would seem a simple thing to go in and add joints to the hierarchy and adding controls. And perhaps that is why its not in the script itself but then I noticed you do have eye joints there too.. so I dunno why the jawbone was neglected.
Anyway, I worry that adding my own joints may affect other aspects of your script somewhere. Am I worried over nothing, or is there something I should look out for or avoid?
Comments on this feature request:
crumbly said over 14 years ago: