Your script looks very good but it is missing the essential randomize scale/rotation of instances within a range. (maybe even let a texture map drive scale?)
I have added the random rotation and scale feature to the latest release of the plugin.
The basic workflow is to:
Set the min and max values for the X Y Z channels, if you do not specify an image, it will just sample randomly. If you specify an image it will use the R,G and B values to drive the X,Y and Z channels
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Comments on this feature request:
isysx said almost 14 years ago:
ekenryd said almost 14 years ago:
isysx said almost 14 years ago: