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Skinner for Maya 2009 - 2012 for Maya 1.1.0 (maya plugin)

Advanced skinning algorithm to replace default `smooth bind' function in Maya.

License
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1,401 Downloads

Compatibility

  • 2010

Operating Systems

  • Windows

History

Created:04/27/2010
Last Modified:04/28/2010
File Size: 706 KB

Keywords

skinner, Rigging

Skinner 1.1.0

for Maya 2009 x86/x64, 2010 x64, 2011 x64, and 2012 x64 for Windows. 

Linux version (Redhat) now available (2011 x64, Thanks to Andrea Maiolo)

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Copyright (C) 2008, 2010, 2011 Jaewoo Seo (goongsang@kaist.ac.kr)
Visual Media Lab, Graduate School of Culture Technology, KAIST, Korea
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Changes from the previous version (1.0.0.)
1. Removed cluster filtering related options; Now only two options exist. 
2. Removed "Pinocchio.dll" dependency. Now with just one file (Skinner.mll)
3. Improved performance
4. Added 'max influences' option. default is 5. 
5. Improved mesh integrity test. It prevents unexpected application crash (sorry for that) from meshes with bad topology. 
6. Fixed skin cluster 'node lock' bug. (Thanks to Nenox!) 

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Introduction

'Skinner' is an advanced skinning algorithm to replace default smooth bind in Maya. 
This program uses part of the Pinocchio automatic rigging library developed by Ilya Baran (ibaran@mit.edu).

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How to Install

1. Copy "skinner.mll" to wherever you like. 
2. Load "Skinner" from plug-in manager window. 

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How to Use

1. Select a mesh and joints to bind.
2. Apply "Smooth Bind" first. (The standard one in Maya.)
3. Select the mesh again. (only mesh, not joints)
4. Type "Skinner" in command line and press enter.

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Command Options

1. '-tol' : Distance field tolerance (default: 0.001)
2. '-maxInfl' : Number of max influence objects per vertex (default: 5)




Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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