toc.toc
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toc.toc added Iridescent Glass as a favorite
Iridescent shader using facing ratio, blinn... (more)
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toc.toc added Sand Shader as a favorite
Sand Shader - both Maya Software and MR versions included (more)
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toc.toc added TGA Physically Based Lighting CGFX Shader as a favorite
A Physically Based Lighting CGFX Shader for Maya's Viewport. (more)
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toc.toc added Procedural Earthlike Planet as a favorite
Proudly presenting useless, messy, poorly optimized and extremly slow maya shader. (more)
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toc.toc added flatten Model by UV as a favorite
flatten Model by UV (bland shape) (more)
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toc.toc added a feature request to Zebruv for Maya
2011 x64 would be very cool. Currently, UI shows up but I get an error when trying to unwrap: // Error: Cannot find procedure "zebruv". ZebrUV is d... (more)
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