this plugin can export max pts file from maya animation
usage:
[In Maya7]
1. export each poly as ONE objFile at playbackOptions MinFrame;
2. select all polys;
3. export selection... , file type = 3dsmax PointCache;
[In Max8 or Max9]
4. import all objFiles;
5. for each object, add "Point Cache Binding(WSM)" modifier and load relevant pts data;
Magicrystal
2007.07.07
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
