jlCollisionDeformer 0.9.6 for Maya (maya plugin)

A simple collision deformer for polygonal objects

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  • Ali_as hasan

    Ali_as hasan said almost 16 years ago:

    aha! yes .. starting this is work select polyshphere + select polyplane command panel paste code jlCollisionDeformer() start thanks man
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  • Jan Lachauer

    Jan Lachauer said over 15 years ago:

    Thank you all for your reviews, I'm glad my the collision deformer is useful! Best, jan
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  • Reptillia

    Reptillia said about 15 years ago:

    Well looks like I don't need l3deformer.
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  • Péter Kondás

    Péter Kondás said about 15 years ago:

    Amazing! Simple and useful! Thank you!
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  • sam

    sam said almost 14 years ago:

    it works on maya 2012
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  • g0ll4m

    g0ll4m said over 13 years ago:

    is it just me? but like in the picture thats about as far as it can collide before vertices go haywire and penetrate the mesh? is it supposed to be like that?
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  • Jan Lachauer

    Jan Lachauer said over 13 years ago:

    This is a normal behavior, since this a non-dynamic deformer. Simply put, the vertecies of the colliding mesh always move to the closest point on the collider mesh without "knowing where they were before".
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  • Afro-Lion

    Afro-Lion said over 11 years ago:

    It's a great plu-gin however I have severe lags and latency issue, even with low geometry meshes. Is this normal? I have a decent computer and I use 2014.
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  • Jan Lachauer

    Jan Lachauer said over 11 years ago:

    Hi Afro-Lion, thanks for your comment. I did this plugin only for learning purposes and I released it here to share this knowledge. It was never meant to work in a real production. Generally Python plugins are slower than C++ plugins as they are not compiled prior use. Cheers!
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  • DavidOle

    DavidOle said almost 11 years ago:

    Hi Jan. I get an "fatal error" message and maya crashes every time I type "jlCollisionDeformer()" in the script editor. Any idea what the issue could be? I am using Maya 2008.
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