Ninja City 4.3.0 for Maya (maya script)
Builds buildings from moduals and procedural Cities
Q/A
Many errors with Ninja City pls help
| Date: | 02/05/2015 |
|---|---|
| Submitted by: |
Hi, just purchased this after seeing the youtube video showing how excellent it is. High expectations for this but I have allot of errors.
The folder is sitting in my C: directory and I am using the script as instructed within the .txt file. I am getting an error with...
Building custom city error // Error: file: C:/Ninja_City/Tools/NC_City.mel line 1335: Cannot find procedure "doMenuComponentSelection". //
My work flow is to simply create and select a poly plane and hit the button.
Next is an error with build custom floor plan which creates some bizare geometry.
Long error message at the bottom of this message.
Can you please help me out asap as I have invested some cash into this and actually need it to work for my project.
using maya 2013, tried in maya 2012 also.
Thanks
select -r pPlane1 ;CityFacadeDCityFacadeCCityFacadeBCityFacadeACustom// Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2417: Doing attach with history on may result in odd behaviour in the future when the objects are modified. // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2465: Doing attach with history on may result in odd behaviour in the future when the objects are modified. // // Error: file: C:/Ninja_City/Tools/NC_City.mel line 2465: attachCurve1 (Attach Curve): failed to compute the result. // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2465: You have an empty result since history is on. You may want to undo the last command. // // Error: file: C:/Ninja_City/Tools/NC_City.mel line 2465: attachCurve1 (Attach Curve): failed to compute the result. // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2475: loft1 (Loft): loft command needs at least 2 curves. // // Error: file: C:/Ninja_City/Tools/NC_City.mel line 2475: loft1 (Loft): failed to compute the result. // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2475: nurbsTessellate1 (Nurbs Tessellate): invalid input NURBS surface. // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2485: nurbsTessellate1 (Nurbs Tessellate): invalid input NURBS surface. // // Error: file: C:/Ninja_City/Tools/NC_City.mel line 88: No object matches name: //
The folder is sitting in my C: directory and I am using the script as instructed within the .txt file. I am getting an error with...
Building custom city error // Error: file: C:/Ninja_City/Tools/NC_City.mel line 1335: Cannot find procedure "doMenuComponentSelection". //
My work flow is to simply create and select a poly plane and hit the button.
Next is an error with build custom floor plan which creates some bizare geometry.
Long error message at the bottom of this message.
Can you please help me out asap as I have invested some cash into this and actually need it to work for my project.
using maya 2013, tried in maya 2012 also.
Thanks
select -r pPlane1 ;CityFacadeDCityFacadeCCityFacadeBCityFacadeACustom// Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2415: Converting float value 0.0095687 to an int value of 0 . // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2417: Doing attach with history on may result in odd behaviour in the future when the objects are modified. // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2465: Doing attach with history on may result in odd behaviour in the future when the objects are modified. // // Error: file: C:/Ninja_City/Tools/NC_City.mel line 2465: attachCurve1 (Attach Curve): failed to compute the result. // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2465: You have an empty result since history is on. You may want to undo the last command. // // Error: file: C:/Ninja_City/Tools/NC_City.mel line 2465: attachCurve1 (Attach Curve): failed to compute the result. // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2475: loft1 (Loft): loft command needs at least 2 curves. // // Error: file: C:/Ninja_City/Tools/NC_City.mel line 2475: loft1 (Loft): failed to compute the result. // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2475: nurbsTessellate1 (Nurbs Tessellate): invalid input NURBS surface. // // Warning: file: C:/Ninja_City/Tools/NC_City.mel line 2485: nurbsTessellate1 (Nurbs Tessellate): invalid input NURBS surface. // // Error: file: C:/Ninja_City/Tools/NC_City.mel line 88: No object matches name: //
Replies to this question:
Phil_R said over 11 years ago:
Phil_R said over 11 years ago:
Phil_R said over 11 years ago: