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Leles VRay Tools 1.5.3 for 3dsmax (3dsmax script)

Set of VRay tools to aid in the daily work

License
Button download
4,263 Downloads

Compatibility

  • 8.x, 2008, 9.x

Operating Systems

  • Windows

History

Created:03/12/2008
Last Modified:05/06/2008
File Size: 139 KB

A set of tools to aid in the daily VRay work.

Updated for VRay 1.5 SP2.

Matrix-Weighted Exposimeter V. 1.19 : very similar in principle to that of dSLR, it allows for different weighting of each slice/square in which the image is divided, as well as allowing a different range of pixel brightnesses to be chosen for the exposure (akin to real world lens filters).
Entirely customisable for behaviour.Now with auto-white balance and preset manager!
From V. 1.16 it supports exposure / White Balance animation through the script.
Please note this is not meant to be a frame by frame tool: doing so will result in flickering (like for standard dSLRs) and will likey lead to max crashes due to maxscript memory heap overload.
Keep previews small, Nth frame at around 1 second, and go in and refine by hand activating "Auto Key" from the max interface and exposing the problematic areas.
UPDATE: The Sample Rate calculator, new with 1.19, is an early attempt at DMC AA optimisation.
It will render a sample pass with whatever DMC AA (ONLY!) settings you have, analise the sample rate, and guestimate a new threshold value (AA noise threshold only) so that the BIAS setting may be met (+- 2.5%).
The BIAS indicates the pixel brightness average in the sample pass (where ~0 is min sampling, and ~1 is max sampling).

<--break->

Physcam Auto-Focus:Finds the closest object surface directly in front of the camera, and focuses the VRay Physical Camera to it.
Added DoF Preview rendering (near-realtime) for Physical Cameras which have been created with the Physcam Converter Script (so physical cameras parented to, and overlapping perfectly, a standard one) .
The function works only under Max2008, due to the fact that previos viewport grabbing methods would refresh the framebuffer before grabbing, losing the DoF effect. Implementation for earlier versions is possible and under study.
A drawback of the new grabbing method, though, is that you'll have to have the current viewport (the one selected just before pressing the script button, any viewport will do.) free of dialog boxes and such, as the grab will read from video memory and grab those as well.
For this reason, the script now pops up in the BOTTOM RIGHT CORNER of your screen, away from what's normally the camera view.
Please note that the preview is NOT accurate as to the Physcam. It's just meant as a visual queue to understand where the camera has focused.

VRay Realtime Sky V.1.01: Allows realtime update of the VRay sky in viewport, through any change of sun position or parameter. Changes the Sun intensity for DISPLAY ONLY, not at rendertime, to allow for sky visibility without a Physical camera exposure. IMPORTANT NOTE: it's strongly suggested to keep the Background Texture Size at something like 256 in the vieport driver preferences to obtain optimal realtime performance. If updates seem sluggish, slow, or impossible, that's what you want to change.
Updated the to refresh the viewport as soon as it's activated, and changed the viewport-only multiplier to 0.02 to better reflect the default Physcam camera exposure for the new Vray Sun and Sky models.
VRay rendertime infos 1.2: Shows some useful settings while vray is rendering, to allow for easy troubleshooting of scenes that seem to render for "too long", without interrupting the rendering phase Now with material interpolation min/max settings.Added in some GI options (don't render final image, GI modes and so on)
VRay Light Monkey V0.3 : allows for mass change of vray light's properties, for selected or all, in very quick fashion.Updated for 1.5 Final-sp1 VRay stuff collector V.1.1: Collects VRay specific objects and maps (proxies, VRay HDRI maps and so on) along with the max file and normal maps into a folder Now with support for IES profiles

Matrix-Weighted Exposimeter V. 1.19 : very similar in principle to that of dSLR, it allows for different weighting of each slice/square in which the image is divided, as well as allowing a different range of pixel brightnesses to be chosen for the exposure (akin to real world lens filters).
Entirely customisable for behaviour.Now with auto-white balance and preset manager!
From V. 1.16 it supports exposure / White Balance animation through the script.
Please note this is not meant to be a frame by frame tool: doing so will result in flickering (like for standard dSLRs) and will likey lead to max crashes due to maxscript memory heap overload.
Keep previews small, Nth frame at around 1 second, and go in and refine by hand activating "Auto Key" from the max interface and exposing the problematic areas.

Anything to Physcam : converts max standard cameras and viewports to VRay Physical Cameras, along with FoV animation.A bug is present when converting a Camera View to physcam, will try and fix it asap.As a workaround, select the camera and conver it through the "convert camera" button.

Physcam Auto-Focus:Finds the closest object surface directly in front of the camera, and focuses the VRay Physical Camera to it.

Physcam parameters cloner: allows for quick copy/paste operations on VRay Physical Cameras

Physcam Presets Deck: Similar to the one above, but with a neat 12-slots deck which is session persistant and immediate in its usage

PPT/LC calculator: Expresses sample sizes in pixels (rather than normalised image ratio) and subdivs as shading rates (rather than absolute numbers)



Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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