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keyData recorder for 3dsmax 1.5 (3dsmax script)

script name: keyData...

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  • 6.x, 5.x

Operating Systems

  • Windows


Last Modified:11/12/2004
File Size: 27.4 KB
script name: keyData recorder
functionality: export keyData to an external file for every selected object in the scene and then reload keyData from external file whenever necessary
features: this script recursively searches for every animated controller for every selected object and records all the data associated with each key

** Important Step **

If an object is deleted from a scene and then that action is undone, you still lose access to all of its controllers. Before running this script, make sure to save your file, close it and re-open it. This will restore any previously lost access to any object's controllers.

new features (version 1.5):
1. individual keyData files are created for each selected object to ensure greater stability.

new features (version 1.2):
1. can now specify a frame range in which to record the key data
2. can now specify a starting frame to begin loading the key data
3. a report log that is created to let you know if any of the animated controllers were not loaded

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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