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Pop2Xsi 1.0.1 for Xsi

Import your houdini particles animation into XSI

Button download


  • 6.x, 5.x

Operating Systems

  • Windows


Last Modified:05/22/2008
File Size: 4.6 KB
This a solution to bring your Houdini pop simulation, particles' position and rotation info, into Xsi : Pop2Xsi ...
For now it works only with a constant number of particles, no particle creation or deletion during the simulation

Using the Geometry CHOP,  export your animated channels as a .chan file and bring them to Xsi.

Just add a geometry CHOP in your Scene and choose the popnet as SOP, set the method as animated and the Attribute Scope to ' P rot ' and the Rename Scope field ' t[xyz] r[wxyz]' .... Then creates your objects in xsi ( or import them from houdini ), for each pop point/particle you should have an object selected, and launch the script

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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