ZV Parent Master 1.3.3 for Maya (maya script)
Animate interacting objects with ease
Bugs
Constraint problem
| Status | pending |
|---|---|
| Priority | medium |
| Date | 02/21/2013 |
| Submitted by |
|
| Modify this bug | edit |
Hi,
I've been using your script before without problems but am encounterings something troubling.
Using Maya 2013, I am constraining the IK effectors to an object (with 3 levels of nulls above it) and using that objects animation to drive the IK effectors over a range of time.
When I release the effectors from the object, the global transforms for them match the world-space of the object - Meaning if I zero out the transforms on the effectors, they no longer behave the same as before adding the constraint.
This, obviously, causes a bit of frustration. Is there a better way to work, in this situation, using your tool to avoid this change in worldspace ?
I've been using your script before without problems but am encounterings something troubling.
Using Maya 2013, I am constraining the IK effectors to an object (with 3 levels of nulls above it) and using that objects animation to drive the IK effectors over a range of time.
When I release the effectors from the object, the global transforms for them match the world-space of the object - Meaning if I zero out the transforms on the effectors, they no longer behave the same as before adding the constraint.
This, obviously, causes a bit of frustration. Is there a better way to work, in this situation, using your tool to avoid this change in worldspace ?
Comments on this bug:
leevice said over 13 years ago: