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WalkCycle will easily prepare animation loops for any symmetrical limbed characters.
It defines the motion of the limbs on one side of the body as delayed functions of the user animated limbs. During looped play, any tweaks made to a limb are instantly seen on the opposing limb- even without having to pause playback.
It will check and accurately bake loops in preperation for clip-definition and non-linear animation.
- forgot to mention - ZIP includes small demo scene and tutorial.