Voxelize Meshes 0.3.0 for Maya (maya script)

Turn selected meshes into an array of cubes.

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  • rob conn

    rob conn said over 16 years ago:

    Very cool ..... I've just tried it in Maya 2010 and seems to work fine btw.
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  • anthonymcgrath

    anthonymcgrath said over 16 years ago:

    works in maya8.5 also. its great but creates very heavy scenes. Is there a chance that the meshes on each frame could be combined maybe? A 20 frame animation creates thousands of cubes when really 20 meshes would have been better. Dont want to sound cheeky or ungrateful its a very cool script and gives great results but this step in the chain at the end of each frame calculation would be superb :)
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  • kilochfuller

    kilochfuller said over 16 years ago:

    Works fine on Maya 2009 running on Mac OS X 10.6.
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  • Eyad Orabi

    Eyad Orabi said over 16 years ago:

    Maya Running 2010 64 bit: # Error: ImportError: No module named pymel # Aslo I Got: // Error: ### voxelize meshes v.3 // // Error: invalid directive // // Error: cmds.progressBar( gMainProgressBar, // // Error: Invalid use of Maya object "gMainProgressBar". // // Error: edit=True, // // Error: Invalid use of Maya object "True". // // Error: beginProgress=True, // // Error: Invalid use of Maya object "True". // // Error: isInterruptable=True, // // Error: Invalid use of Maya object "True". // // Error: ) // // Error: Invalid use of Maya object "length". // Kindly Advise
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  • Mitras

    Mitras said over 16 years ago:

    Finding bounding box of animation... Press ESC to cancel # Error: line 0: 'ascii' codec can't decode byte 0x83 in position 118: ordinal not in range(128) # Traceback (most recent call last): # File "", line 149, in # File "", line 94, in init # UnicodeDecodeError: 'ascii' codec can't decode byte 0x83 in position 118: ordinal not in range(128) #
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