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This script writes out all the CV or vertex animation on a selected object (nurbs or poly) over a given frame range.
Unlike baking this writes out the animation to a particle cache on disk.
It aslo gives you a timeWarp curve so you can play around with the deformations.
Handy for complex deformation animation that you're happy with but want to get rid of all the history and just be left with your animation.
Enter start frame... End frame.... and name of the cache you want to create and press Cache Verts.
It's fast, it's fun, it's mesh caching.
Big shout to JM for this and a nod to the Danskin.
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