1. Create new UVShader - Creates a new UVShader and assigns it to your current selection. The viewport is switching to Viewport 2.0 and textured view.
2. Assign UVShader - This button assigns your previously created UVShader to a new selection.
3. Reset Shader to Standard - Assigns the Lambert1 to your the selection.
4. Select OBjects with UVShader - Select all Objects with an UVShader assigned.
5. Delete UVShader in Scene - Deletes all UVShaders in your scene and assigns the Lambert1 to the objects.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

