v1.00 Initial release
v1.05
* bug fix: fixed wonky finger attachments with IK/FK arm blend
* requested feature: controls that should not be translated are now locked during the auto rig process
* new feature: skeleton library
* new feature: scale skeleton
v1.10
* requested feature: master control now created during connect rigged operation
* requested feature: IKFK switches and pole vectors now construct tethering options during connect rigged operation
* new feature: Scene Edit now allows for the gathering and deletion of user defined attributes
v1.12
* bug fix: fixed a nasty little bug that would offset the heel twist attribute during leg rigging
* new feature: added automatic positioning of pole vectors for arms and legs as an option
v1.13
*bug fix: Unity export tool now exports based on timeline settings
v1.14
* a few small bug fixes
* debug feedback when RTB initialized.
* new feature: added another fully rigged character and a Unity engine project
v1.16
* bug fixes and code cleanup
* added stretchy IK to both the leg and arm auto-rigging solutions
* vastly improved pole-vector positioning automation
v1.20
* added support for Maya 2014
v1.22
* fixed UI bug -- resolves issue with Maya 2014 Service Pack 2
v.130
* Feature: IK/FK switching and blending for legs
* UI cleanup for better multi-version compatability with Maya
v.132
* Fixed window scaling bug with Maya 2015
v.140
* Removed obsolete flags for Maya 2016/2017
* UI fixes for Maya 2015
* Compatibility with Maya 2016 & 2017
v200
* Completely new product - major upgrade
* Also includes last version of RTB1
v201
* Fixed incorrect path to current version check
* Bug fix: Custom Heel/Toe locators missing report
v202
* Changed default foot IK control alignment
* Added option for Root control alignment to "world"
* Added link to video tutorials
v204
* Fixed finger influence bug that locked keyframing of fingers in certain situations
v1.05
* bug fix: fixed wonky finger attachments with IK/FK arm blend
* requested feature: controls that should not be translated are now locked during the auto rig process
* new feature: skeleton library
* new feature: scale skeleton
v1.10
* requested feature: master control now created during connect rigged operation
* requested feature: IKFK switches and pole vectors now construct tethering options during connect rigged operation
* new feature: Scene Edit now allows for the gathering and deletion of user defined attributes
v1.12
* bug fix: fixed a nasty little bug that would offset the heel twist attribute during leg rigging
* new feature: added automatic positioning of pole vectors for arms and legs as an option
v1.13
*bug fix: Unity export tool now exports based on timeline settings
v1.14
* a few small bug fixes
* debug feedback when RTB initialized.
* new feature: added another fully rigged character and a Unity engine project
v1.16
* bug fixes and code cleanup
* added stretchy IK to both the leg and arm auto-rigging solutions
* vastly improved pole-vector positioning automation
v1.20
* added support for Maya 2014
v1.22
* fixed UI bug -- resolves issue with Maya 2014 Service Pack 2
v.130
* Feature: IK/FK switching and blending for legs
* UI cleanup for better multi-version compatability with Maya
v.132
* Fixed window scaling bug with Maya 2015
v.140
* Removed obsolete flags for Maya 2016/2017
* UI fixes for Maya 2015
* Compatibility with Maya 2016 & 2017
v200