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-Script bakes any kind of shape animation to
sequence of blendshapes. Its very handy to bake all of your Facial,
NCloth and secondary curve dynamics, before render to optimize scene size . Because you
shouldnt manage muscles, dynamics, softbody, jiggle,caches,etc. Also you
can transfer this geometry animation between different Maya versions
.(Just save on *.ma format and rename file header.)
-Works on multiple object
-Memory Issues fixed
RUN. THIS IS PYTHON SCRIPT!!!!!!
Copy script into your C:\Documents and Settings\<user>\My Documents\maya\scripts\ type: "import amShapeBaker" to source the script and: "amShapeBaker.amShapeBaker()" to launch script from Python command line Versions: 1.0 Mel version of script 2.0 - Translated from mel to python 2.0.1 - timeslider bug fixed