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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.3 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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History

Created:10/02/2013
Last Modified:07/22/2019
File Size: 321 KB

Q/A

Rotating root CTRL causes curve joint mesh error

Date:01/22/2017
Submitted by: tayloreynolds13 tayloreynolds13
Hi, I have a fully rigged quadruped character that reacts oddly when rotated by the root control. When I checked the weights, it seems like the roll joints are causing the odd deformation. I'm unsure how to fix this. 
 
 
 Thanks!
 

Replies to this question:

  • Dustin Nelson

    Dustin Nelson said over 2 years ago:

    Hi there,
     
    would you be able to send me your file? A couple things to try is switching your viewport to Legacy. For some reason the Viewport 2.0 can cause evaluation issues with nodes in Maya.
     
    -Dustin

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