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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.3 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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Created:10/02/2013
Last Modified:07/22/2019
File Size: 321 KB

Q/A

avoid face skin deformation depending on eyecontrol movements.

Date:04/01/2016
Submitted by: kursat turkay kursat turkay
Im looking a channelbox property that avoids
face skin deformation depending on eyecontrol movements.

I just want eye rotations; not mesh vertice movements as we move the eye controller.
I dont see a rig on eye controller to prune its values from the mesh.
so what would you prefer for this issue ?
(thanks) 

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