"Rapid Rig: Advanced" - Auto Rig 2.3.9 for Maya (maya script)
This is a tool that will set up a customizable rig for a bipedal character
Feature Request
Forearm joint useless?
| Status: | added |
|---|---|
| Date: | 02/19/2011 |
| Submitted by: |
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| Modify this request | edit |
Hi
I love Rapid Rig Advanced, but the forearm joint seems completely useless. It does not seem to evaluate the writs rotations properly. I am guessing this has something to do with the rotation order of the wrist joint - it should be set so that there the twist (X) axis evaluates last, so that the forearm joint has a clean rotation channel to derive its own rotation from.
Unfortunately, it is not setup this way. As a result, when I rotate the FK wrist controller up/down or left/right (which because of imcorrect rotation order, is influencing the X rotation), the forearm joint twists all over the place.
Anyone else having this problem? I am using Maya 2011. I love this product, please fix this aggrivating bug.
Comments on this feature request:
Dustin Nelson said over 15 years ago:
Dustin Nelson said over 15 years ago:
Greg Lemon said over 15 years ago: