"Rapid Rig: Advanced" - Auto Rig 2.3.9 for Maya (maya script)
This is a tool that will set up a customizable rig for a bipedal character
Bugs
flipping forearm ...
| Status | closed |
|---|---|
| Priority | medium |
| Date | 07/25/2011 |
| Submitted by |
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| Modify this bug | edit |
Hi Dustin,
im facing problem with flipping forearm(*lForearmJ) joint in IK mode, its rotateX channel is simply connected to *_lWristJG1.rotate channel and here problem occurs. In my opinion when you use not just connection but orient constraint with No Flip, or maybe Average(NOT Shortest) interpolation type it will remove this problem.
This problem occurs when moving IK handle close to body and rotating it in several axes at once in result.
I can repair this problem with explicit controll of forearm joint with the handle, but method mention above would speed up the process of char. setup. :)
Thanks,
Josef Kasal
im facing problem with flipping forearm(*lForearmJ) joint in IK mode, its rotateX channel is simply connected to *_lWristJG1.rotate channel and here problem occurs. In my opinion when you use not just connection but orient constraint with No Flip, or maybe Average(NOT Shortest) interpolation type it will remove this problem.
This problem occurs when moving IK handle close to body and rotating it in several axes at once in result.
I can repair this problem with explicit controll of forearm joint with the handle, but method mention above would speed up the process of char. setup. :)
Thanks,
Josef Kasal
Comments on this bug:
Dustin Nelson said over 15 years ago:
eallin said over 15 years ago:
Dustin Nelson said over 15 years ago:
eallin said over 15 years ago:
eallin said over 15 years ago:
Dustin Nelson said over 15 years ago:
eallin said over 15 years ago:
Dustin Nelson said over 15 years ago:
Dustin Nelson said over 14 years ago: