"Rapid Rig: Advanced" - Auto Rig 2.3.9 for Maya (maya script)
This is a tool that will set up a customizable rig for a bipedal character
Bugs
erroneous bindPose1 created
| Status | closed |
|---|---|
| Priority | medium |
| Date | 05/16/2011 |
| Submitted by |
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| Modify this bug | edit |
I absolutely love this rigging script. As an animator who no loves Zbrush and making characters, this is a wonderful addition to my toolset.
With that being said, so far the only problem I have is when I hit "Select Skin Joints" and then the Geo and hit "Skin" it tells me there is a bindPose already in the scene
"ribbonSkinClstr"
This is the culprit. It is not in the scene before I build the rig then it appears after. It's easy to delete by typing
bindPose1
in the select by name field and then hit delete. And select the joints and skin again. It doesn't mess anything else up that I can see but it's annoying.
With that being said, so far the only problem I have is when I hit "Select Skin Joints" and then the Geo and hit "Skin" it tells me there is a bindPose already in the scene
"ribbonSkinClstr"
This is the culprit. It is not in the scene before I build the rig then it appears after. It's easy to delete by typing
bindPose1
in the select by name field and then hit delete. And select the joints and skin again. It doesn't mess anything else up that I can see but it's annoying.
Comments on this bug:
Dustin Nelson said over 15 years ago:
Matthew Tardiff said over 15 years ago:
Dustin Nelson said over 14 years ago: