Just copy the content of the file psmooth.mel into the melscript editor and excute it.
This script will be helpful to delete the polysmooth nodes for the selected objects or all objects.
U can use this script effectively in very large scenes to handle the smooth nodes alone .Just make sure
that polysmooth node name generated by maya is not changed .It won't work if u import the object with
smoothnode .to avoid this,While importing uncheck the usednamespace checkbox & change the filename
optiion to string under the names clash options which u can find under the import options.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
