I've been through all the blendshape mirroring scripts on highend and they all pretty much do the same thing: use a negative scaled wrap deformer to do the mirroring. Sometimes that works, but it's slow and often very inaccurate. If they work at all. However, mirrorVertex isn't one of those hacks. It actually compares vertex position and as a result, it's fast and super acurate. I highly recommend this plugin. The only trouble I've had with it is when the original shape is not exactly at the origin. Thanks for sharing this!!!
Thank you for recompiling to maya 2008!
mirrorVertex for maya 1.0.7 for Maya (maya script)
mirrors or reflects the blendShapes
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Hi I appreciate you sharing this nice script. It is way faster since it's a plugin. However I was not successful in running your script. I followed the instructions and script gave me error on line 394. "mirrorVertex.mel line 394: Converting string "MainChar1" to an int value of 0. // " I have no idea. what's going on here so I could not fix it easily. It would be great if you can fix it. Besides how do you reflect the shapes, does it go left to right or right to left. You should have options for +x or -x. Thanks. -
Been trying to get this to work for 2009. I have the "use MEL" checked and tried it out, but it keeps giving me this error: Warning: file: C:/Users/Mr. Lee.MrLee-PC/Documents/maya/2009/scripts/mirrorVertex.mel line 394: Converting string "pCube2" to an int value of 0. any help? -
Hi guys, The problem is as follows, you need to select (in vertex selection, actualy component selection, mode) a couple of vertices you want to mirror the positions of, but instead if you select the object it self (in object selection mode) and then try to use the script it gives the error message, just select a couple of vertices than hit "mirror" or "reflect"... cheers...
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