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OK, Here's the epitome of what I've been working on as far as pivot orientation goes... :)
To use this script do the following:
For Polygons:
1) Select a face
2) Run the following command:
mdAlignPivotToFace(0);
The pivot will rotate to the normal of the face.
For SubDivision surfaces in Poly Proxy Mode:
1) Select a face
2) Run the following command:
mdAlignPivotToFace(1);
The pivot will rotate to the normal of the face.
I hope this helps people out. It's been something I've been trying to figure out for a while. Especially a way to do it without using a freeze transform. This didn't work with SubD's and it sometimes would screw up vertex normals of objects.
Hope you enjoy and let me know if there's something I can do to improve it.
Dobie
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1.1 -
Script automatically places the Move tool into "Along Rotation Axis" mode. This is needed so the axis is pointed correctly.
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