To use this script do the following:
For Polygons:
1) Select a face
2) Run the following command:
mdAlignPivotToFace(0);
The pivot will rotate to the normal of the face.
For SubDivision surfaces in Poly Proxy Mode:
1) Select a face
2) Run the following command:
mdAlignPivotToFace(1);
The pivot will rotate to the normal of the face.
I hope this helps people out. It's been something I've been trying to figure out for a while. Especially a way to do it without using a freeze transform. This didn't work with SubD's and it sometimes would screw up vertex normals of objects.
Hope you enjoy and let me know if there's something I can do to improve it.
Dobie
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1.1 -
Script automatically places the Move tool into "Along Rotation Axis" mode. This is needed so the axis is pointed correctly.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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