So jiggle deformer -> NURBS plane -> locator -> joint.
Originally this script was a necessity because we were working in games and out exporter only supported joints, but in working with it I've found other advantages in using this technique. Namely, you can restrict the movement of joints so you have more control over the deformations. Command for launching UI -> crm_jiggleOnBoneUI
ver 1.1 : minor fix in the UI button command and naming conventions for using it on multiple bones
ver 1.2 : Window variable is now global variable, window creation checks for itself now so you do not have multiple windows
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.