HUD Sliders Manager 1.0.4 for Maya (maya script)

adds HUD sliders to control a node's channels

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  • Iosif Kefalas

    Iosif Kefalas said almost 19 years ago:

    Thanks for implementing the save for scene function. One suggestion though.. When saved scene is reopened the HUDs doesn't appear until you resource the script and hit restore saved sliders. This not so much of a pain but it would be better if you could implement an auto restore function when the scene is reopened. I tried to do that by creating a script node containing this command: source "skHUDsliders.mel"; skRestoreSavedSliders; editMenuUpdate MayaWindow|mainEditMenu; maybe in your next version you could make a script node like this created each time you hit the "save store current sliders" option. Thanks
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  • bradon

    bradon said almost 19 years ago:

    this is a good idea i can see how this could save some time and make animating faster. I have a few suggetions on how to make this even better. Is there is a way to add the ability to enter a numerical value next to the slider, because I often find it hard to be very precise with the sliders. Actually it might be nice just to have a kind of HUD channel box or the option to choose slider or numerical box. would save some screen real estate if it was only a number box. I wonder if there is a way to toggle all the HUD on and off quickly? good luck and nice script.
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  • oglop

    oglop said almost 19 years ago:

    cool, mine has no complete ui like urs, but i let the user highlight the attrs he wants to add in channelbox, and select a menu ( i add a menu on top of channelbox)
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