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Fix teh ctrls 1.0.0 for Maya (maya script)

Automatize rigging a bit. Orient controlers to joints automatically by name while keeping a clean Outliner. Can also mirror (with automatic naming) and color depending on which side the controller is on.

License
Button download
90 Downloads

Compatibility

  • 2016

Operating Systems

  • Windows

History

Created:01/16/2017
Last Modified:07/30/2017
File Size: 9.16 KB

What you have to do:

Group all joints (with 'joints' in the name of the group) and all ctrls in another (with "ctrls" in the name).
[eg. "gp_myChar_joints" and "gp_myChar_ctrls"]
Select the two groups and choose what you want to do.

What it does for you:

# Orienting controllers to joints:

If you want a controller to orient the same way as a joint just make sure their
core name (without sufixes and prefixes) is exactly the same.
[eg. "ctrl_IndexF1_L" and "jnt_IndexF1_L" will orient the controller, "jnt_indexf1_L" won't.]
Remember that now if you want to parent the controller you need to parent it's group,
not the controller itself.

# Mirroring controls:
The script will look for objects with the right and left suffixes (changeable in settings) and
check if there's already a mirrored part, if there is not then it creates it and names it accordingly.

# Coloring controls:
Automatic coloring for the controls depending on which side are they on (right, left or none).



Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
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