dpAutoRigSystem 3.9.1 for Maya (maya script)
Free Auto Rig System for Maya
Bugs
double transform
| Status | closed |
|---|---|
| Priority | medium |
| Date | 02/27/2013 |
| Submitted by |
|
| Modify this bug | edit |
Hi,
using the quadraped setup (with extra added FK line for trunk of elephant) I get double transforms on the spine joints when I move the whole rig with the global locator. I unhide the joints and I can see this happening.
When the rig is first built this does not happen. It only seems to happen after the skinning takes place from your interface.
If I select the skinning joints myself and then skin from the maya menu, the double transform does not happen, thankfully..., and it works fine. most odd
Dave.
Comments on this bug:
nilouco said over 13 years ago:
fothers said over 13 years ago: