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With transSkelKey you can easily transfer animations between characters or motion captured data to a rigged skeleton. The skeletons
have the same hierarchy, although there is no naming dependencies.
The script is
added to the Animation menus in Skeleton, called "Transfer Skeleton
Keys". The option
the "Transfer Skeleton Keys" window
for more options.
Executing dp_tkSetup in
the command line adds the script to the current
shelf. Select first the root joint of the animated skeleton, then shift+select
root joint of the target skeleton.
To transfer only one
joint animation, check "Single Joint" check box.