createNormalMap 1.2 for Maya (maya script)

creates RGB maps based on vertex...

creates RGB maps based on vertex normals.
usage:

createNormalMap "drive:/path/filename" x

"filename" is really just a prefix, so no extention is necessary. "x" is a power of 2 that is the x and y values for the image file (256,512,1024,etc).

Make sure your UVs are layed out cleanly and within the correct space, otherwise you'll get some weird results when you go to reassign the resulting texture

If you have a more recent version of maya (4.x i think) head over to the Rendering/Shading section and download normalShaderUI.

questions comment suggestions to owl@whidbey.com



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