usage:
createNormalMap "drive:/path/filename" x
"filename" is really just a prefix, so no extention is necessary. "x" is a power of 2 that is the x and y values for the image file (256,512,1024,etc).
Make sure your UVs are layed out cleanly and within the correct space, otherwise you'll get some weird results when you go to reassign the resulting texture
If you have a more recent version of maya (4.x i think) head over to the Rendering/Shading section and download normalShaderUI.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.