Make sure your UVs are layed out cleanly and within the correct space, otherwise youll get some strange results when trying to reassign the resultant texture.
If you have a more recent version of maya (4.x i think) head to the Rendering/Shading section and grab normalShaderUI.mel.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.