Also, the constraining doesn't require any UVs for polygon surfaces.
For more info, visit http://animformed.ghoster.io/constraining-transforms-to-a-shape-in-maya/
v1.1 - Using constraint instead of DAG parenting to attach the transform(s) to the driver transform(s) for a given surface.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.