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Script for quickly populating many assets/character onto locators (or any object).
Place in scripts folder and run source ccPopulate.mel; ccPopulate;
1. Add locators to "Targets" list.
2. Add assets/rigs to "Objects" list.
3. Adjust checkboxes for desired result and hit "Populate"!
There are the following additional features: -ability to add noise to the X/Y/Z translate, rotate, and/or scale of the items in the target list. -ability to either keep or delete constraints when populating. -ability to randomize the objects and/or the targets when populating.