The script will hide your original cloth object, and rename it as "original", as well as creating a new, visible object, that is "baked". You can export the baked object into a new file, or delete the "original" if you want to be completely rid of the maya cloth sover/cache file... this way you can transport cloth animations onto maya complete, without any hassle.
Now works properly with negative frames, and with cloth constraints that are children of the geometry. Fixed "ungroup" (Can't ungroup leaf-level transforms)bug. Thanks to Carl Edwards for letting me know i had an old version uploaded to hihgend... :-)
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.