Automated "Animator Friendly Rigging" 1.0.6 for Maya (maya script)

Automated "Animator Friendly Rig" with all its wonderful features

Bugs

upLeg Rotation Limitation

Statuspending
Prioritymedium
Date05/03/2010
Submitted by Fery Tomi Fery Tomi
Thanks for the script! It workes great except for the upLeg rotation problem that I encountered:

When in dummy stage, I rotated the l_upLeg_dummy on the Y and Z-axis to match the angle of the leg mesh. After creating the rig, the leg flips when the foot control rises above the knee level. I switched from IK to FK and the controls for l_fk_upLeg_anim is rotated 90 degress off. I did some tests and it seems that rotating l_upLeg_dummy on the Z-axis causes the problem to occur.

I have uploaded an image showing the problem. The rig is in its default state right after the create rig stage. Is there a way to fix it?

Thanks in advance.

Comments on this bug:

  • wajdyf

    wajdyf said over 16 years ago:

    what I do is rig it straight then rotate the fk and skin it , I'll see if I can do what I did for the arms
    Report

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