Automated "Animator Friendly Rigging" 1.0.6 for Maya (maya script)
Automated "Animator Friendly Rig" with all its wonderful features
Bugs
upLeg Rotation Limitation
| Status | pending |
|---|---|
| Priority | medium |
| Date | 05/03/2010 |
| Submitted by |
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| Modify this bug | edit |
Thanks for the script! It workes great except for the upLeg rotation problem that I encountered:
When in dummy stage, I rotated the l_upLeg_dummy on the Y and Z-axis to match the angle of the leg mesh. After creating the rig, the leg flips when the foot control rises above the knee level. I switched from IK to FK and the controls for l_fk_upLeg_anim is rotated 90 degress off. I did some tests and it seems that rotating l_upLeg_dummy on the Z-axis causes the problem to occur.
I have uploaded an image showing the problem. The rig is in its default state right after the create rig stage. Is there a way to fix it?
Thanks in advance.
When in dummy stage, I rotated the l_upLeg_dummy on the Y and Z-axis to match the angle of the leg mesh. After creating the rig, the leg flips when the foot control rises above the knee level. I switched from IK to FK and the controls for l_fk_upLeg_anim is rotated 90 degress off. I did some tests and it seems that rotating l_upLeg_dummy on the Z-axis causes the problem to occur.
I have uploaded an image showing the problem. The rig is in its default state right after the create rig stage. Is there a way to fix it?
Thanks in advance.
Comments on this bug:
wajdyf said over 16 years ago: