Great, for example, for copying character movements to another character, witch is different and on another place in the world space.
------------------------------------------------------------------UPDATE (v.1.5 ) :
- You can know transfert an animation channel on another.
For example, you can determine that the Y rotations of the reference object will be the X rotations of the reference object.
- You can know choose if you want to keep the base transformations informations of the destination object.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.