abAutoRig 6.0.3 for Maya (maya script)
Skeleton builder and auto rigger
Bugs
Bugs creating the controllers
| Status | closed |
|---|---|
| Priority | high |
| Date | 06/01/2012 |
| Submitted by |
|
| Modify this bug | edit |
Hi there,
I'm using Maya 2011 with abAutorig Standard 5.6 and I received quite a few bugs after taking the time to set up the rig and afterwards trying to create the rig controllers after building the skeleton.
1. When creating ths spine rig the masterSpine_ctrl appears to the right of the hand and seems misplaced.
2. When creating the Arms rig I receive an error saying // Error: setAttr: No object matches name: .v // and the controllers seem misplaced an only on the left arm.
3. When creating the Hands rig not sure but I think there are misplaced controllers for the fingers that appear flat at the end of each finger.
Thanks
I'm using Maya 2011 with abAutorig Standard 5.6 and I received quite a few bugs after taking the time to set up the rig and afterwards trying to create the rig controllers after building the skeleton.
1. When creating ths spine rig the masterSpine_ctrl appears to the right of the hand and seems misplaced.
2. When creating the Arms rig I receive an error saying // Error: setAttr: No object matches name: .v // and the controllers seem misplaced an only on the left arm.
3. When creating the Hands rig not sure but I think there are misplaced controllers for the fingers that appear flat at the end of each finger.
Thanks
Comments on this bug:
Adar Bronstein said over 14 years ago:
crumbly said over 14 years ago:
Adar Bronstein said over 14 years ago:
crumbly said over 14 years ago:
Adar Bronstein said over 14 years ago: