
Description:
TangentMapper is a node returns tangent and normal vector on the input mesh. It is useful to generate tangent space for normal mapping. Current version is developed for MTOR user to output per-vertex primitive variables on Tangent and Normal.
It helps normalMapBump plug-in to apply normal mapping via Maya shading network.
Usage:
1.Load the plug-in.
2.Source the mel.
3.Execute command: mtorMapPolyTangent meshShapeName
Details:
http://imaginecube.com/forum/index.php?topic=33.0
Contact:
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.




