ngSkinTools 1.7.1 for Maya (maya plugin)

ngSkinTools is a skinning plugin for Autodesk Maya, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more.

Q/A

Layer Data cannot be attached

Date:07/19/2013
Submitted by:James Testmann James Testmann
Hello Uiron! Currently having an issue with your otherwise very promising plugin. I'm new to Maya, so I may be misunderstanding something, but I seem to be unable to "initialize skinning layers" with the error that Layer data cannot be attached to it, even when I try with simple polygonal geometry.

Any help? 

Replies to this question:

  • uiron

    uiron said over 13 years ago:

    Model has to be ready for skin weight painting. That is, you set your rig as usual - create joints, controls, bind smooth skin to mesh, but instead of using maya's "paint skin weights" tool, open ngSkinTools window and use it instead.

Post a reply:

Sign in