Maya's structure doesn't allow mutual constraints and it is one of Maya's most critical defects. I solved this problem by using some tricks( I would say it's a half-constrain.) without violating the original structure.
This can be used in many ways such as simulations, character rigging and pose based animations.
Select any two nodes and type "biConstrain" to connect them with a new biConstrain node. You can turn connection on and off to change the distance between them.
For any feedback or question, email me at do@oorido.com
Do Hyun Jee
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.
