nMakeTx :: texture tiler for Arnold / Renderman 1.0.1 for Maya (maya script)

A tool to tile yout textures from inside Maya

nMakeTx :: texture tiler for Arnold / Renderman 1.0.1 for Maya (maya script)
nMakeTx :: texture tiler for Arnold / Renderman 1.0.1 for Maya (maya script)
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MipMapping your textures before rendering is a real time saver, but doing it one texture by one from the command line is not.

I did this little UI to speed up the conversion process letting you mipMap all the textures you have in the scene, or all the textures inside a folder (and its sub folders), directly from inside Maya.
You can also specify if you want to tile only the textures that are missing, only textures that have been modified or convert everything again.

Please note that this tool uses the command line tool “makeTx.exe” from OpenImageIO and it is NOT included.
You can download an unofficial release from here

To install the script, copy “nMakeTx.py” to your maya script folder (on windows “c:\Users\YOUR_USER_NAME\Documents\maya\scripts\”).

To bring up the UI please write in a python tab:

import nMakeTx
nMakeTx.Main()

By default the -oiio flag is enabled, it sets up the best settings for Arnold.



Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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