

With transSkelKey you can easily transfer animations between characters or motion captured data to a rigged skeleton. The skeletons must have the same hierarchy, although there is no naming dependencies.
Usage:
The script is
added to the Animation menus in Skeleton, called "Transfer Skeleton
Keys". The option
box opens
the "Transfer Skeleton Keys" window
for more options.
Executing dp_tkSetup in the command line adds the script to the current shelf. Select first the root joint of the animated skeleton, then shift+select the root joint of the target skeleton.
To transfer only one joint animation, check "Single Joint" check box.
Enjoy!
Read the Installation file for more info.
*Update -> Added setup wizard for windows.
*Update -> Maya 8.5 compatibility.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.








